﻿using GameLogic.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameLogic
{
    internal class BulletCreationEventArgs : EventArgs
    {
        public Bullet Bullet { get; set; }
        public bool IsPlayerBullet { get; set; }
    }
}
